Q: What's the difference between Horse Types? |
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A:
There are three Horse Types in Derby Owners Club (DOC):
SPEED
RUNNER TYPE: This horse
can run relatively fast.
STAMINA TYPE: Horse has the
lowest whip response of the three types. However it doesn't use its
Stamina as much so it's good at long distance races.
SHARP RUNNER TYPE: Horse has the highest whip response of all.
However it uses its Stamina the most. |
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Q: How is the Horse Type set? |
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A: The highest point of the Horse Abilities (Speed,
Stamina and Sharp) sets the Horse Type. Horse Type will change throughout
a Horse's racing career based on Abilities at that particular time.
While racing horses with an even
Stamina type, other various conditions will average into
this and make one particular horse's Stamina more effective.
Consider your horse's overall Character and enhance its Ability with proper
Training and Racing (i.e. whipping/hold back timing) Style.
See Training Tips. See
Racing Tips.
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Q: Is it possible to choose a Foal's gender? |
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Q: How can we create a Special Foal? |
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A: The Special Foal is the result of a mutation. If a parent
is the special one, the birth chances of a special foal will increase.
Horse coloration alone does not affect your horse's Ability either way, any more
than the paint color of a race car would. It just makes for variety, wonderment
and lots of sneaky glances your way...
It's time consuming and chancey creating a Special Horse of your very own. You can "cheat" if you like,
by buying one on

See Special Foal |
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Q: How do we make a strong horse? |
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A: Basically a newborn foal's Ability will get better from generation
to generation in DOC.
If you'd like to create a high Ability foal from
the very beginning, you may have a better foal with parents' parameters
as shown below:
Ex. |
Sire |
Dam |
Start |
 |
 |
Corner |
 |
 |
Out
of the Box |
 |
 |
Competing |
 |
 |
Tenacious |
 |
 |
Spurt |
 |
 |
|
 |
If more than four marks of both parent's
Ability such as
and
are in the same place, it's possible
to have a fine foal.
Matching number of
's is proportional to a foal's Abilities. See
Breeding Tips. |
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Q: How many kinds of Horse Characters are
there? |
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A: There are five Characters -- Imposing, Rough, Honest,
Coward and Sloppy. You'll need to know this as DOC will ask you
about it every now and then, and adjust your Horse Hearts (Relationship) up or down
according to the correctness of your answer. |
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Q: How do I identify My Horse's Character? |
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A: You'll know your Horse's Character with the comments
at the birth scene after you've breed its parents.
If you can't remember, you can easily find out your horse's Character later on
by pressing the HOLD button while the horse is waiting in the farm corral (i.e. before
training
while waiting for the current horse race to finish) and observing its
reaction:
Imposing |
Standing
up |
Rough |
Kicking up |
Honest |
Shaking its body |
Coward |
Getting startled |
Sloppy |
Falling
asleep | |
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Q: Tell us more details about the six Abilities! |
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A: Enhanced Abilities (thru proper training) details as follows:
 |
START
Start Dash speed gets faster. |
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CORNER
Corner speed doesn't slow down rapidly. Also it can run fast
to the inside of the track especially in the corner. |
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OUT OF THE
BOX
Your horse can pass obstructive horses
easily when it runs up to their position. |
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COMPETING
It can win the race when it's competing
other horses in the final straight track. |
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TENACIOUS
Even though the gauge of whip effect
is low in the final straight course, the gauge won't go down
rapidly. |
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SPURT
Every whip effect gets more effective. |
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Q: What kind of effect does Relationship (Hearts) have? |
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A: Relationship Heart points is MOST IMPORTANT in DOC.
If your horse enters a race with nearly full Relationship heart points,
it'll run so much the better.
Also the Relationship Heart points affects every training sceanario and thus influences
your horse's gains in the various
Ability grades when you're done. Understand your horse well and try to have
good communications with each other. Know the kinds of food your horse likes
and dislikes, and also what Horse Character Type it is. DOC will quiz you randomly about
it and will adjust your Heart points accordingly up or down. |
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Q: How's the Leg Type set? |
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A: Leg Type is set by the grade of of the five
Abilities except Corner. |
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Q: How many Leg Types are there? |
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A: There are five Leg Types such as Front-Runner, Start
Dash, Last Spurt, Stretch-Runner and Almighty. The horse leg
type will be set as Almighty when the grade of five Abilities
except Corner are the same amount. Contrary to what you may think,
having a Leg Type of Almighty is not a good thing at all.
See Racing Tips. |
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Q: Can Front-Runners only win by a big margin? |
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A: Both the Front-Runner and Start Dash can use two strategies
"Dash" and "Pool". "Dash" means
using a whip aggressively and win a race by a big margin. "Pool"
means keeping your horse bunched up with other horses, conserving Stamina (HOLD
BUTTON Strategy) and biding your time for that last spurt to the
finish line. See Racing Tips. |
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Q: Any more tips for Pool Front-Runner and
Pool Start Dash? |
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A: Don't use a whip often during the first half of the race
and conserve/build (i.e. don't whip, use HOLD button)
your horse's power for a last spurt to the finish line.
Whip your Last Spurt and Stretch-Runner horses at the latter half
of the race to effectively speed them up.
Front-Runner and Start Dash horses using the "Pool" racing strategy technique can run
faster than
ordinary Front-runner and Start Dash horses at the end of the
race. Running within a "Pool" requires left effort on the part of your horse. It's
sorta like using the draft of the horses around you to your advantage.
That's the greatest effect of "Pool". In DOC your horse's
tiredness is checked at certain racetrack passing points (hereafter called the
Measure Point, see table below). DOC will check your horse's pool power at the Measure Point
to see if it has enough for a last spurt or not.
Here is a good example of an effective riding technique:
A Typical Technique/Strategy (Front-Runner, 2000m race):
Whip your horse and take a lead like "Dash" horses
when the gate flys opens at the start of the race.
Ordinarily, Front-Runner horses speed up and take a wide lead from
others. However for a "Pool" Front-Runner you should
stop whipping when the gauge gets to 50% i.e. keep the gauge around
letters "CO" position of the HORSE CONDITION onscreen mark consistenly.
Also keep an eye on the distance/position of the other horses and try to recover Horse
Condition (tapping HOLD button slowly), but do not press HOLD button
anywhere near the Measure Point (1300m
left in 2000m races). Just recover the gauge to around the letter "H" position of the
HORSE CONDITION mark onscreen.) When passing the Measure Point on the racetrack,
keep your position
and pool your power for a last spurt to the finish line.
Other horses will speed up and try to pass your horse when it
reaches the third corner.
Try not using the whip for as long as possible. Then whip again when
the other horses come close to your horse. By this time most of typical
Front-Runners lose their power and speed. If your horse overtakes
them, you'll be on the verge of victory.
More tips for "Pool" Front-Runner and "Pool" Start Dash
horses: After the start, take a wide lead from other horses and
recover Horse Condition without using the HOLD button by the Measure
Point. After using the Whip button a lot and recovering its power with the
HOLD button, the horse will get tired and become strained. It's
not effective at all.
In 2000m races, the zone from the start to the Measure Point
is quite short so the Horse Condition gauge should be around 50%.
However the zone get longer in long distance races so that it's
possible to use Whip and HOLD button many times.
* Try to have your Horse's Recover Rate at the Measure
Point of every race at around the letter "H"
position of the HORSE CONDITION onscreen. |
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Measure Point by distance till finish line for Pool Front-Runner and Pool Start
Dash Horses:
m |
Front-Runner |
Start
dash |
1600m |
1000 |
700 |
2000m |
1300 |
1000 |
2400m |
1400 |
1100 |
3000m |
1750 |
1400 |
3200m |
1900 |
1400 |
A high degree of racing skill is necessary
for Pool Front-Runner and Pool Start Dash in DOC. Using
"Pool" and "Dash" strategies will make your play
style grow. Why don't you try them?
See Racing Tips.
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Q: Why isn't the Horse Condition gauge full before a race? |
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A:
The Horse Condition guage is that part of the screen that shows a color bar going
UP (becoming strained) when you whip the horse, goes DOWN (recovers) slowly when you don't and goes DOWN rather
fast when you hit the HOLD button (but you also lose speed, but this slow-down rate varies according
to track, weather and position.)
Your horse will also start of "tired" if you use the whip too much
in its last race or your horse is in top positions continuously in
past races without resting. The gauge is related to your horse's
tiredness. By getting more and more tired, it loses Stamina
during the race and it affects its Whip Reaction a lot. So
every now and then give your current horse a break and race
with another horse card.
Take good care of your horse by taking rests often! |
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Q: Is the HOLD button effective? I want to run faster, not slower! |
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A: Using the HOLD button is unfavorable in short distance races.
However it's effective in long distance races so it's important
to use it then. When your horse can't use its real Ability and loses speed
when it runs the long distance race by being boxed in by other horses,
HOLDing is sometimes desireable to build up your Horse Condition and in
this case, your race position will be minimally affected. How to use and when to use
the HOLD button is one of the BIG KEY points to win a race.
See Racing Tips.
But if you otherwise press HOLD button repeatedly just for recovering the Horse
condition quickly, this will instead be counter-productive because you'll lose
Speed at the very same time.
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Q: Are there any good effects in feeding some bananas to the
horse? |
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A:
Banana enhances the horse's Ability and
also it has the same effect as resting. Bigger bananas are more
effective. |
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Q: What is the yardstick of Handicaps in Handicap races? |
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A: Handicaps are set by Total Earnings.
It's not related to your wins or the number of races. If your horse earns
a lot, the Handicap will be heavy. |
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Q: How is the amount of Handicaps influenced by Total earnings? |
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A: If the horses with exactly same abilities runs in a 1600m
race, every $????? will become a five to six horse lengths Handicap.
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Q: Are there any combination effects with the six Abilities? |
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A: If you combine two parameters and train your horse,
it'll have more Ability.
There are two combination patterns as follows:
1: If
you train Out of Box and Competing, your horse will burst out
of the box.
2: If you train Out of Box and Tenacious, your horse can
block other horses that are behind it. |
In order to effectively use this combo, the
Out of Box grade must be more than 70% and the other (Competing or Tenacious grade) is
more than 60% when you race your horse. |
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Q: Is this Game Expen$ive to Play? |
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A:
DOC is an additive and fun game to play. But consider. Each game play is
around $1.00, and you "must" play for 20 games before it'll become a good
mature breeder. So that's $20 right there.
Many players have a "stable" of Horses i.e. different cards they use to
improve their breeding and stats. Having ten or more cards in not
uncommon.
The actual race is around a minute or so, but with the training, feeding
and other stuffs like waiting around for other players to get ready to
race, total Game Play is maybe 3-5 minutes. Each time.
When you first get into this, it's not uncommon to spend hundred$ of
dollars a week. In fact, the "CAROLINE" horse owner at D&B's Honolulu
spent $3000 when he was interviewed by Midweek, and that was a few weeks
ago. THREE THOUSAND BUCKS!
According to game maker SEGA, a typical DOC site will gross around SIXTY
THOUSAND DOLLARS A MONTH.
All this money has to come from someplace, guess where?
By you dropping money like crazy into this game, doesn't it make sense to
at least know the "basics" of gameplay, and not just waste your time and
hard earned cash by poking in the dark? Well, that's what this site is
all about -- insider's information.
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Q: Hey, Can I actually MAKE Money with this Game? |
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A:
Click
and you
tell me!

This foal "Great Star!" hasn't run a single race (just been breed) and sells on EBAY for around $5-20.
20th Generation. All s.
The seller has several other foals for sale.. He just spends $2.00 to create a new foal from his
original breeding stock. Each foal card sells for around $5-20. You do the math.
At the very least, selling foal cards (or perhaps a winning breeding pair) will go a long way
to paying for your actual gameplay time on DOC. It's like having your cake, and eating it too!
If you have two very good Horses breeding, their foals will not only start off with great STATS, but may
also be Special Horses. You may successfully breed a pair of Horses
many times, before they "tire" out.
If you are planning on doing this, study the game, these guides and also what is selling (and for
exactly how much) on EBAY. Then adjust accordingly.
One idea is to buy a male and a female all s. Then
race them WELL (i.e. make 'em winners), and use them as breeders (or infuse your own breeding stable
with this "new blood".) And sell off the foals. Shipping out the foal cards via USPS is $.37 plus an
envelope. This could be that one arcade game where you actually could MAKE Money. Good Luck!
**It must be mentioned that Double Circle horses will not run on the new software Derby Owners Club World Edition EX**
See Breeding.
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